And, listen, I know that’s disappointing, especially since this series has garnered such a cult following over the years, but after playing The Man Who Erased His Name, I do really want to get caught up. Gamers, here is where I admit I’ve failed you: I have most of the mainline Yakuza / Like A Dragon games and yet I’ve only ever played a handful of hours of Yakuza. Photo Credit: Ryu Ga Gotoku Studio / SEGA Now, I’m not sure if this will be enough to convince players to jump from the first House Flipper to this one, as the sequel seems to me to be more iterative than anything, but, nevertheless, I still definitely think that House Flipper 2 has a lot to offer to fans of the series and to enthusiasts of this style of game. So, the sky really seems to be the limit here. Furthermore, the studio has also announced that they have partnered with mod.io for mod integration and support, which will be coming to both PC and console. What’s more, the developers told me that the biggest new feature is the introduction of a sandbox mode, which should, on paper at least, unlock even more options for creative players. I didn’t quite get to finish before my time ran out, especially since it took me a while to fiddle with the controls, but I was able to get a good idea of the game as a whole and have been left very impressed by how much freedom I had to transform any given house. In the about 15-minute demo I played, one of my tasks was to paint all the tiles in the house’s bathroom blue. Each house you buy also comes with a specific set of tasks, which may have you clean, paint, demolish and/or furnish in a certain way or pursue a particular result. If you happen also to be new to the franchise, here’s the basic premise: you buy devastated houses, which you then repair and remodel for profit. I must admit, I’ve never played the first House Flipper, Power Wash Simulator or any of the games part of this new wave of cleaning sims. Photo Credit: Frozen District / PlayWay S.A. And maybe try out the demo, which is still available on Steam, before you buy. Overall, I think Gori: Cuddly Carnage will be well received when it comes out later this year – just don’t expect the world of it. Positives aside, I can’t say I’m a fan of the game’s tone or story since it’s giving…Toy Story X Five Nights At Freddy’s? The music is also not quite my tempo, but this may be just a matter of taste and not quality. In fact, it might even be too fast, as I definitely whizzed through some sections where the platforming was meant to be challenging. The traversal, too, is satisfying and surprisingly fast. And…it’s good! I wouldn’t say it’s excellent or particularly noteworthy, but coming from a studio that only did adventure games before, I would say that this is a great first effort. In this upcoming release, you play as the titular Gori, a mutant cat equipped with a speedy and deathly hoverboard as he battles hordes of sentient and bloodthirsty toys.įrom the get-go with Gori, like with any other hack ‘n’ slash game, I needed to know how the combat feels like. This title, then, is both a departure and somewhat par for the course for Angry Demon Studio, which previously developed the horror games Apsulov: End of Gods and Unforgiving – A Northern Hymn. Gori: Cuddly Carnage is a third-person hack ‘n’ slash game that brought together Stray and Jet Set Radio and added more than a dash of nightmarish creatures, gory violence and expletives. Photo Credit: Angry Demon Studio / Wired Productions These scenarios are supposedly meant to converge at some point, although the dev present didn’t want to share more with me on this. I also got to see the person who guided me through the demo play for a minute or so, and the things he was able to do had me thinking that Arco will have many gameplay intricacies to discover.Īfter the tutorial, I was thrust into the story, which I was told takes inspiration from classic text adventure games and is divided into multiple scenarios, each with their own playable protagonist. This took me a while to get used to, but I was well impressed once combat clicked with me. One of two games shown to me at gamescom by publisher Panic, Arco, is a tactical RPG boasting an art style that brings Hyper Light Drifter to mind and a combat system the developers describe as “simultaneous turn-based.” In the 30-minute-long demo I played, I went through a quick encounter tutorial, which allowed me to understand that “simultaneous,” in practice, meant that I was able to take as much as I wanted to select and commit to my character’s action but that as soon as the selection phase was done, both units would move or attack at the same time.īut, of course, not all actions are made the same in that, for example, some are instant, some need to be charged up first, and some may interrupt an opponent in some way.
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